◈ Thread
Weapon Cards
Mikhayl von Rieben · Lv 1 · 0 Training XP · The Revolution · ⛨ Knights of Kol'Tur
7/29/2026, 2:37:03 AM
Acolytes are required to equip Weapon cards which are also divided into three Classes (Recon, Adept and Heavy). However, you must first equip the same class or higher armour before equipping a weapon card. The ‘DAM’ rating on the weapon card determines the Damage points your acolyte can deal with each successful strike. Each card also has a corresponding Sigil. If you equip a matching sigil card you’ll receive +4 bonus to DAM. Across the classes, Weapons typically range from +4 DAM to +20 DAM. However, some off-hand weapons may only provide a single hit point.
ELEMENTAL SABERS
Fire crystals produce destructive blasts that scorch earth, melt armour, and incinerate flesh. Lightning crystals concentrate around electromagnetic anomalies and power infrastructure. They disrupt fields, drain energy from devices, and deliver chain attacks that arc between targets. Blood crystals generate spontaneously at sites of mass death — battlefield soils soaked with the life essence of fallen warriors. They steal health, reanimate the dead, and fuel biological transmutation. Void crystals form at the boundary of Hyperion's liminal spaces, where the threshold between life and death thins. They warp matter, absorb energy into nothingness, and cause madness in unprotected minds. Chroma crystals precipitate at the moment of dimensional fracture — wherever abyssal gates have formed or reality has been split for faster-than-light travel. They erase and reverse effects, reduce incoming damage, and produce devastating bursts when the opponent is weakened. Aether crystals are the rarest and most contested — solidified substrate from the solar realm of Nova Sol, the absent god. They replenish health, dominate weaker minds, smite enemies, and provide wards against creatures. When two sabers of different crystal types clash, their blades crackle under the intensity of two elements violently exchanging cosmic energies. This is not metaphor. The lightsaber community's physical combat sport meets Hyperion's fiction at the point of contact.